Engine OS 4.1 introduces the expanded autoloop banks of SoundSwitch 2.9, increasing the limit per-bank from eight autoloops to thirty-two. As such, the autoloop UI has changed to accommodate these new autoloops slots. This quick guide serves to clarify confusion for those updating to Engine 4.1 and wondering "Where did the rest of my autoloops go?"


TABLE OF CONTENTS


Autoloop UI Changes in Engine Lighting


Below, we've attached an image of the old (pre-Engine 4.1) autoloop layout, which shows eight autoloops per bank in each of your four banks:



When you update to Engine 4.1, your existing 32 Autoloops will be automatically distributed across the four banks, with eight Autoloops assigned to each bank. To toggle between banks, simply click on the bank header. In SoundSwitch projects using only 32 autoloops, this will appear as below:



You can populate the new autoloop slots in each bank by opening your project in SoundSwitch Desktop, right-clicking any autoloop in the current bank, then selecting Populate Empty Autoloops. Once you have done so on SoundSwitch Desktop, you can export your project for use with your Engine DJ hardware and the new populated autoloops will show in the currently empty slots; An example of this has been copied below:


Additional Resources


For more information on exporting your SoundSwitch project for use on Engine DJ hardware, please see the guide linked here: Getting Started with Engine Lighting


For additional information on the improvements introduced in SoundSwitch 2.9, please see the article linked here: What's New in SoundSwitch 2.9?


For a quick reference in regard to the Autoloop UI changes in SoundSwitch desktop, please see the guide linked here: Autoloop UI Changes in SoundSwitch 2.9


Need help? Feel free to submit a ticket and our team will be glad to assist.